Red Dead Redeemed for store credit


Posted by Eric on Tuesday, June 22nd, 2010 in Gaming Life / Reviews
Red Dead Redemption Xbox 360 cover

I’m honestly not sure what to talk about first with this title. I don’t anticipate this to be a very long review, mostly because I’m so far beyond frustrated with the game that I don’t even want to talk about it anymore. But this information needs to be heard, and this game is in desperate need of some real criticism. The fluffy scores dished out by the various review sites seem evident of publisher buy-in. I guess that works, "I pay you enough money to advertise the game, you’d better give it a damned good score!" Not in my books! You don’t pay my bills, so I can bash the shit out of this sorry-ass game!

OK, that might be taking it a bit far. I can’t make such a dubious claim without presenting some sort of reason for my scrutiny, right?

Red Dead Redemption takes place at the dawn of the Mexican Revolution, and your character, *says in a Western voice* Mister John Marston, is stuck in the midst of a civilization that can’t seem to make up their damned mind about anything. I felt there were some strong tie-ins to the political climate of today, which wouldn’t be atypical of Rockstar, but there just wasn’t enough for me to rant and rave about the story much more than that. A majority of the dialog takes place on horseback or riding a carriage, which blends already screaming voices with the constant patter of hooves and dirt. Sure, it helps set the mood of the game, but I’m not sitting right next to the fart who’s squeaking, and I had a hard time telling what the hell they were talking about. No, I won’t turn captions on, for the same reason I don’t text and drive. Duh.

There is something to be said of the graphical genius Rockstar has moved to, though. Their game engine allows for some serious draw-distances and detailed environments, all the while keeping their textures simple yet brilliant. No doubt the strongest aspect of the game is its visual presentation. Some of the cutscenes are deserving of their own praise for the ridiculous amount of facial details and movements. Throw some excellent dynamic lighting in the mix and you’ve got one badass-looking cinematic experience.

Marshal Johnson shows his cigar-biting skillzThe vanilla sky of New Austin

The sound department paid their dues as well. Sound effects are on-spot, from revolvers and bolt-actions to carriages and horse feet. Rockstar seems to have a knack for picking up voice acting talent less huge résumés like some of the other publishers shoot for. The music also does a great job of keeping up with the mood, picking up the pace when things get heated, and applying subtle distorted string plucks during quieter parts of the game. The soundtrack deepens into a more spaghetti-western feel as you move into Mexico, and it becomes very evident that you’ve crossed the border.

Now comes the juicy part of this review: the fucking glitches. Now, mind you, I would’ve probably enjoyed this game much more had it not been for the constant taunting of what other sites have referred to as "visual hiccups" of the game. It seemed just when things started to straighten up and act normal, something else would happen to break my attention. This intolerable nonsense happened frequently, too frequently for that matter, and helped very little with my immersion in the game. Don’t get me wrong, glitches are quite funny, often hilarious within context. But a ‘glitch’ moves into the realm of a ‘bug’ when it’s easily duplicated. And ‘bugs’ are just downright annoying when they actually hinder my ability to play the damned game.

Here are a few of the glithces annoying frustrations I encountered during my play-through:

  • Non Playable Character (NPC) stuck in the ground — Not even ten minutes into the game I hear "HYEA! HYEA!" over and over. Come up the hill and there’s some guy’s torso sticking up out of the ground. Looks like he’s riding a horse, but he’s stuck... he could be doing anything under that ground!! Get out of that ground, silly!
  • Infamous "rocket horse" — Head out of my "apartment" in a local town and all the horses and their tows are bouncing like they’re on pogo-sticks. Get in one and it starts to bounce higher, eventually (and literally) launching into the air and flinging John across town.
  • Random horse death — Galloping on the horse headed back to loot the bodies of my fallen victims after a completed mission. I jump off the horse and John runs into a rock and hits the ground like a sack of beans. Next thing I know my horse is following suit, only... he’s dead? Failhorse.
  • Duplicate NPCs — An NPC shares screen time with its doppelganger. While only one of them interacts in the scene, the other stands there like a stricken puppy.
  • Menu breakage / disappearance — Initiated a transaction with a shop owner and, to my amazement, no menu comes up! I can’t back out of it, but I can still hear the clicking from normal menu selection. I pause the game and again there’s no menu! So I remembered the steps to reload a game and did just that.
  • Horses / carriages getting stuck — This one had me ready to rip the game out and trade it in that very second. Right after the previous glitch, I decided I just wanted to mess around for a bit. A great sandbox title like Red Dead is perfect for that, right?! I steal a carriage and ride off into the plains, sheriffs’ guns-a-blazing. I elude the authorities yet I am still being shot? My horse & carriage get stuck in the ground, where I am pummeled until I die. Marston’s body falls to the ground and instead of the screen wiping to the ‘continue’ prompt, the camera continues to eye him like some perverted necrophiliac. Turned the game off.
  • Random mission failures — Multiple occasions, mostly roaming the map, and without doing any sort of activity prior. I’d receive messages like "Poppycock mission failed." Or "You failed to deliver the horse to its owner." More like, THIS GAME HAS FAILED TO IMPRESS ME!
  • Improper NPC placement — Instead of sitting on a porch bench like a normal damned person, the lady I’m speaking to is sitting in mid-air, and backwards facing the house. Appears normal during the cutscene, then wrong again afterward. Creepy bitch.

Even the dueling system is flawed. At the draw, you’re required to lock targets for every bullet in your piece before actually firing, even if every single round is deemed straight for the opponent’s face. Just when you’d think hot lead to the noggin would kill someone, the semi-automatics earned later in the game leave you pumping round after round into a limp corpse. It can be somewhat entertaining — like spraying lizards with a hose — but at the same time it’s just silly, and in no way evident of Rockstar’s reputation for polished gameplay.

Perhaps my expectations were set too high for this game. I’m not sure how this could be a fair assessment, though, considering that I hold Red Dead‘s urban counterpart, GTA IV, on the highest pedestal of the video-game-greatness hierarchy. I’ve been told that the game just hates me. That may be true for the glitches, but my frustrations with the controls, flaky story, and poor gameplay mechanics & interactions leave me thinking otherwise. Maybe my expectations were set correctly, only to be obliterated by an ultimately unpolished experience.

The Bottom Line: FUCKING BROKEN (out of 5)
''I told you... NOT WHILE I'M EATING.''
John wasn't sure how his reigns got mixed up with his lasso... clumsy.Explosive rounds

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The "I AM Presence" - Footnotes of the Ascended Master Discourses


Posted by Eric on Wednesday, June 09th, 2010 in Enlightenment

I recently stole a book from Meepe’s library that always caught my eye for it’s shriveled appearance. The old, withered hard-back cover and parched yellow pages hold a lone date of 1937, with $.25 written in pencil on the inside cover. I’ve been dying to unleash my creative spark lately, and more so through some sort of metaphysical experience and/or esoteric training, even one as indirect as this. So I’m going to write footnotes on each of the chapters and include some kind of art along with each one. This’ll be a series that I’ll do every so often in between some of the other articles I plan to write, but mostly because I’m a bloody-slow reader. Enjoy!

 
Ascended Master Discourses

The Ascended Master Discourses is a collection of lectures conveying the wisdom and mastery of various Ascended Masters. These teachings revolve around the individual "I AM Presence" - God - of light, love, and life, and aims to inspire the student with the ability to master their own existence, so-to-speak, and eventually attain true ascension, the unification of the physical body and the God-like body, the "I AM Presence."


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Nothing to fear but fear itself


Posted by Eric on Sunday, May 02nd, 2010 in Art / Enlightenment

Be afraid. Be very afraid.

All too often we don’t realize, and more often take for granted, the unity of the ego, or conscious mind, and the self, or unconscious mind. The ego has wants, desires credit, conjures the illusion of needs, feels jealousy, hate, discrimination, etc. Whereas the self is led purely by your Spirit, the Source, the Universe, God (take your pick), and only knows love, kindness, creativity, euphoria, etc. I perceive what I’m speaking of as the bond that mends those two levels of consciousness together.

Most people don’t have a full grasp on the idea that living life to their fullest extent requires harmony between the two consciousnesses. The yin cannot exist without the yang; peaks cannot exist without valleys; light without dark; heat without cold; so on and so on.

Fear, in all actuality, exists only in the ego.


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In the eye of the beholder


Posted by Eric on Monday, April 26th, 2010 in Gaming Life / Rants
Roger Ebert
Roger Ebert

Roger Ebert, some famed and worshiped movie critic, recently rebutted a previous rebuttal he’d made years ago about video games, originally rebutting that they "could not be art." So then this other wildly unknown dood by the name of Clive Barker had something to say about that statement, rebutting that Ebert "thinks you can’t have art if there is that amount of malleability in the narrative."

Ebert was quick to revise and extend his remarks on his flawed video game statement, most likely to reduce the amount of hatemail he’s probably getting from angry video game nerds all over the universe and YouTube. "What I should have said is that games could not be high art, as I understand it." Great Job(!) clearing up that statement, guy! You’ve now left your haters with something to scratch their heads about before blasting you with spiteful emails; I mean, of course, pondering on what exactly Ebert’s version of "high" might be.


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Believe in the Sun!


Posted by Eric on Wednesday, February 17th, 2010 in Art / Enlightenment

Love is an extremely confusing concept to me; I always try to think about it scientifically. As I sit here and try to analyze it, I deactivate the very power it grants me with. My pendulum of love constantly sways back and forth, and my emotions play out based on my perception of the reality that I, myself, create.

The Sun doesn’t work this way. It’s unconditional. It’s been pummeling the Earth with it’s life-force rays of light-energy for millions of years, never once asking for anything in return. Show the Sun any kind of emotion or feeling (or lack thereof) and it will still shine bright as ever.

This is my goal. To be like the Sun. It’s my new ideology.


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The road less traveled


Posted by Eric on Friday, January 15th, 2010 in Art / Enlightenment

I find it amazing how I have so much trouble just doing the things I want to do. From simple shit like picking up around the house, to the more complicated and intimidating things like finishing projects, big or small. There is always some sort of Resistance that comes in right when you feel the urge or thought to do that thing. It might be that... you’re too tired to do yoga in the morning, and the extra twenty minutes of hanging out under the blankets outweighs the clarity of thought and feel-good attitude you’d have for the rest of the day. Or it might be that you’d rather play video games than to clean the kitchen.


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Posted by Eric on Wednesday, January 06th, 2010 in Gaming Life / Retro

My mother blessed me with a magical grocery bag this past weekend. Its contents? A mint condition Nintendo 64. Accompanying it were of course the cables, an original gray controller with an analog stick still in great shape, Rumble Pak, Controller Pak (memory card), the console Memory Expansion Pak, and a plethora of games.

Nintendo 64


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...and the chaos continues!


Posted by Eric on Tuesday, December 29th, 2009 in Other / Rants

Happy New Year you silly reader, you! My gift to everyone this year is my new website design (YAY!!!) - gander at it’s 16-Bit’d awesomeness as every plasma cell of fire burns itself into the retinas of your eyes while you watch a glorious 16-Bit D.C. sunset!!!1

Unfortunately, the blog’s received no love until now :( . I’ve been gone for a long time, and I’ve been quite busy. Work, play, the holidays, expansions of consciousness, Mario Kart Wii, Forza 3; they’ve all taken up quite a good portion of the last three months of the latest 365-day cycle that we all willingly, but always questionably, partake in. So in celebration I’ve prepared a small list of treats for you - a late stocking-stuffer if you will - full of cool things I’ve been finding on the internets!


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Quiklist: The best things about Forza Motorsport 3...so far


Posted by Eric on Friday, September 25th, 2009 in Gaming Life / Quiklists

Sooo... the demo for Forza 3 came out yesterday. Have you played it yet? It really hasn’t been that long since Forza 2 didn’t leave my drive for months. Two years, really, at the most, and it definitely doesn’t feel like it’s been that long. What I’m getting at is that confusion ensued the excitement of the trailer for this game. I didn’t understand why they’d be releasing the next version so soon.

After doing some research, I’ve come to my own conclusion that it’s either A) a stab a making bank this Christmas season, or B) an attempt to steal some more Gran Turismo fans with yet another awesome racing sim before they have the chance to stick to their brand loyalty with Polyphony. Did I mention that Gran Turismo 5 hasn’t come out yet? Did I mention that it had been pushed back again to Spring 2010? Oh... well, Gran Turismo 5 hasn’t come out yet, and won’t until Spring 2010.


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A biased Fable II review


Posted by Eric on Saturday, September 12th, 2009 in Gaming Life / Reviews
Fable II cover

Yes, definitely biased; though, not biased in the way you might think. I, for one, will spill it straight up that I love this game as well as it’s predecessor on the original Xbox. I’m more than positive, however, that there is a plethora of people out there that absolutely loathe this franchise, and are keen to spouting off the creator, Peter Molyneux’s, name like they have beer with him every Friday. For some ungodly reason, they’ve had a horrible experience with either title, or have heard enough about someone else’s horrible experience to never want to play the game and take the stance of being the stubborn shit-head they are and not actually play it for themselves and declare independent thought.

I’m here, today, to be one of those people; a shit-head. You’re going to read a review on this game from a perspective of one that thinks less of Fable II than they might of their ex. For if one in favor of the title were to look past the charm, glamor, and tuxedo that is the game’s reputation by those that worship it, it’s actually quite easy to call the game out on its shortcomings. Because in all honesty, this game needs a lot of work.

Let’s talk about graphics! Those things that make up the reason the video game industry is still around, right? The glimmering shiny display of neatly organized polygons blended with a unique art style that, from things small to tall, look like they came straight out of a fairy-tale book. Take these concepts and mash them all together to form bland and generic templated houses, shops, towns, and wooded areas. What indeed looks absolutely amazing on paper (and it does... see concept artwork below) doesn’t end up looking all that stellar in a video game.


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