October, 2008 Archive

Impression: Brothers in Arms: Hell’s Highway


Posted by Eric on Friday, October 24th, 2008 in Gaming Life / Rants

I’m not sure how first to put this game down. I have so much to say about it, yet so few hours into it. What’s not to like about this trailer?!


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The sweetest thing 5 grand could buy...


Posted by Eric on Wednesday, October 22nd, 2008 in R/C

Tell me this is not one of the coolest things you’ve ever seen! Skip to about 3 minutes in if you just want to get to the juicy stuff. This is a genuine turbine engine powering a R/C F-22 Raptor. As soon as the ground is not visible anymore, the jet seamlessly goes from a five thousand dollar toy to a multi-million dollar aircraft. I’ll bet this guy has made love to that jet more than once...



Review: Dracula X - Nocturne in the Moonlight


Posted by Eric on Wednesday, October 22nd, 2008 in Retro / Reviews
Nocturne in the Moonlight Saturn cover

Immediately following the events of Richter Belmont’s adventure, Rondo of Blood for the TurboGrafx-16, Dracula X - Nocturne in the Moonlight starts you off smack in the middle of the final boss fight against Dracula from the previous game in the Castlevania series. Known here in the U.S. as Castlevania - Symphony of the Night, Nocturne is the Japanese version of one of the best titles of the 32bit era. I had the privilege of playing the Sega Saturn exclusive version, which contains more areas of the castle to explore and additional features and dialogue than the PlayStation.

I first played this title when it was released as downloadable content on Xbox Live Arcade. Of course, that was the English port, but it was still enough to suck me into the decade old 2D adventure. Anyone who knows me knows that Super Metroid is my favorite game of all time, and Nocturne‘s gameplay is not far off. It’s a lengthy 2D RPG platformer that takes you through the bowels of Dracula’s castle in search of what’s caused Castlevania to come back into existence. Collecting a slew of weaponry, armor and items along the way, the main character, Alucard Tepes, is something of a recluse. He doesn’t talk much, but there’s honestly no need (Hell, Samus gets away with it...). On his journey he meets Maria, a sprite from Richter’s adventure searching the castle for him after his disappearance. They exchange awkward silences and facial expressions occasionally throughout the castle and eventually end up duking it out. You’ll see two different endings depending on the choice you make and/or items you collect.


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