'3-D' Category Archive

Super Metroid Redux update: Metroid model started


Posted by Eric on Friday, May 29th, 2009 in 3-D / Art

Ok, so this is a Metroid, the star of the Metroid series of video games for numerous Nintendo consoles (like you didn’t already know that...) :

Metroid enemy from Super Metroid
A Metroid as it appears in ‘Super Metroid’ for the Super Nintendo.

Now, normally one might think it would be extremely easy to sculpt something like this in 3D; at least as someone with 3D experience might. Throw some spheres together to represent the nuclei, throw that into a larger sphere, add some claw-tusk-lookin’ things and you’re set! Here’s the problem: that image and it’s subject are two dimensional, and that means there’s no cheating and turning him around so you can see him from different angles. I’ve run into a few problems in doing this...


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Super Metroid Redux teaser trailer


Posted by Eric on Tuesday, January 27th, 2009 in 3-D / Art

This video needs no introduction. Enjoy...



Super Metroid Redux update: Samus model complete!


Posted by Eric on Friday, January 23rd, 2009 in 3-D / Art

Finally! My Samus model COMPLETE!! MMUUWAAHAHAHAHAHA!!!

OK, OK... so I’m no Frankenstein, but this is freakin’ awesome. This thing is gonna get a nasty rig, and I’m gonna animate the sh*t out of it!

Head over to the project page to check out other media!



Super Metroid Redux update: Samus model progress


Posted by Eric on Monday, January 12th, 2009 in 3-D / Art

OK, I gotta pat myself on the back for this one. This model is looking bad-ass. I’m loving how the textures are looking all retro-y (before you ask, yes, it’s supposed to look that way!). I ended up getting the model down to 496 polygons, but I can’t remember where I gave or took a few and ended up with 502. I’m happy with that! I am uber pumped for how this one’s gonna turn out!

Super Metroid Redux - Samus model

So far it’s taken me about three to four hours a night to get this far. I’ve spent probably a total of 25+ hours on ‘er. Head on over to the projects section to check out the texture work. It’s probably pretty sloppy, I dunno, but the actual file isn’t something you’ll see in the final product.

More to come!

Super Metroid Redux project page



Super Metroid Redux update: Samus draft


Posted by Eric on Sunday, December 28th, 2008 in 3-D / Art

Threw this model together for a few hours tonight. It probably doesn’t look like much to people that don’t know 3D without a texture on it, but you get the general idea. The model is under 600 triangles for anyone interested, but I think I may try to bring it down to 500. I got a lot of influence looking at the character model for Super Smash Brothers, and judging by the characters in other Saturn or PlayStation games, 500 looks to be pretty high already. We’ll see how she looks when there’s a texture on there, but for now I think it’s coming along pretty well! A few more tweaks here and there and she’ll be ready for some animation!

Super Metroid Redux - Samus draft

Click here to see more Super Metroid Redux project details / history



Super Metroid Redux progress report


Posted by Eric on Monday, December 01st, 2008 in 3-D / Art

Haven’t had much time to work on this, or rather, I haven’t kicked myself in the ass enough to get on it. I keep getting distracted with video games.

  • Added some background elements to give depth
  • Modeled and textured more building block templates
  • Assembled more of the tunnels and shafts
  • Animated camera movements between rooms

Hope you enjoy!

More updates to come...

Previous posts:
9.21.2008



Super Metroid Redux - Metroid 3.5(D)


Posted by Eric on Sunday, September 21st, 2008 in 3-D / Art
Super Metroid opening

The Plan:
Remap the Tourian zone on planet Zebes entirely in 3D, or 2.5D to be more specific, with graphics similar to that of a Sega Saturn or PlayStation game. Create polygonal templated objects for all environment pieces. Create polygonal objects for all interactive characters; Samus, Metroids, Mother Brain, etc.

If it helps, think Super Metroid on Kirby 64 mode. :)


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