'Art' Category Archive

Believe in the Sun!


Posted by Eric on Wednesday, February 17th, 2010 in Art / Enlightenment

Love is an extremely confusing concept to me; I always try to think about it scientifically. As I sit here and try to analyze it, I deactivate the very power it grants me with. My pendulum of love constantly sways back and forth, and my emotions play out based on my perception of the reality that I, myself, create.

The Sun doesn’t work this way. It’s unconditional. It’s been pummeling the Earth with it’s life-force rays of light-energy for millions of years, never once asking for anything in return. Show the Sun any kind of emotion or feeling (or lack thereof) and it will still shine bright as ever.

This is my goal. To be like the Sun. It’s my new ideology.


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The road less traveled


Posted by Eric on Friday, January 15th, 2010 in Art / Enlightenment

I find it amazing how I have so much trouble just doing the things I want to do. From simple shit like picking up around the house, to the more complicated and intimidating things like finishing projects, big or small. There is always some sort of Resistance that comes in right when you feel the urge or thought to do that thing. It might be that... you’re too tired to do yoga in the morning, and the extra twenty minutes of hanging out under the blankets outweighs the clarity of thought and feel-good attitude you’d have for the rest of the day. Or it might be that you’d rather play video games than to clean the kitchen.


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Symphony of the Night Slim DVD Insert


Posted by Eric on Friday, July 03rd, 2009 in Art / Retro

I have no idea why I haven’t published this until now, but I know you’ve been ready to kill yourself waiting for it. So, here it is...


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Super Metroid Redux update: Metroid model started


Posted by Eric on Friday, May 29th, 2009 in 3-D / Art

Ok, so this is a Metroid, the star of the Metroid series of video games for numerous Nintendo consoles (like you didn’t already know that...) :

Metroid enemy from Super Metroid
A Metroid as it appears in ‘Super Metroid’ for the Super Nintendo.

Now, normally one might think it would be extremely easy to sculpt something like this in 3D; at least as someone with 3D experience might. Throw some spheres together to represent the nuclei, throw that into a larger sphere, add some claw-tusk-lookin’ things and you’re set! Here’s the problem: that image and it’s subject are two dimensional, and that means there’s no cheating and turning him around so you can see him from different angles. I’ve run into a few problems in doing this...


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Super Metroid Redux teaser trailer


Posted by Eric on Tuesday, January 27th, 2009 in 3-D / Art

This video needs no introduction. Enjoy...



Super Metroid Redux update: Samus model complete!


Posted by Eric on Friday, January 23rd, 2009 in 3-D / Art

Finally! My Samus model COMPLETE!! MMUUWAAHAHAHAHAHA!!!


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Super Metroid Redux update: Samus model progress


Posted by Eric on Monday, January 12th, 2009 in 3-D / Art

OK, I gotta pat myself on the back for this one. This model is looking bad-ass. I’m loving how the textures are looking all retro-y (before you ask, yes, it’s supposed to look that way!). I ended up getting the model down to 496 polygons, but I can’t remember where I gave or took a few and ended up with 502. I’m happy with that! I am uber pumped for how this one’s gonna turn out!

Super Metroid Redux - Samus model


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Super Metroid Redux update: Samus draft


Posted by Eric on Sunday, December 28th, 2008 in 3-D / Art

Threw this model together for a few hours tonight. It probably doesn’t look like much to people that don’t know 3D without a texture on it, but you get the general idea. The model is under 600 triangles for anyone interested, but I think I may try to bring it down to 500. I got a lot of influence looking at the character model for Super Smash Brothers, and judging by the characters in other Saturn or PlayStation games, 500 looks to be pretty high already. We’ll see how she looks when there’s a texture on there, but for now I think it’s coming along pretty well! A few more tweaks here and there and she’ll be ready for some animation!

Super Metroid Redux - Samus draft


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Mega Man 8 cover insert


Posted by Eric on Friday, December 12th, 2008 in Art / Retro

I have a lot of fun putting these together. They’re a good way to do artistic stuff and get an end result rather quickly.


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Super Metroid Redux progress report


Posted by Eric on Monday, December 01st, 2008 in 3-D / Art

Haven’t had much time to work on this, or rather, I haven’t kicked myself in the ass enough to get on it. I keep getting distracted with video games.

  • Added some background elements to give depth
  • Modeled and textured more building block templates
  • Assembled more of the tunnels and shafts
  • Animated camera movements between rooms


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