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	<title>Spaghetti Oh dot com &#187; Reviews</title>
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	<link>http://spaghettioh.com</link>
	<description>Hand over your flesh, and a new world awaits you...</description>
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		<title>Red Dead Redeemed for store credit</title>
		<link>http://spaghettioh.com/red-dead-redeemed-for-store-credit</link>
		<comments>http://spaghettioh.com/red-dead-redeemed-for-store-credit#comments</comments>
		<pubDate>Wed, 23 Jun 2010 01:18:16 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Gaming Life]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[john marston]]></category>
		<category><![CDATA[red dead]]></category>
		<category><![CDATA[red dead redemption]]></category>
		<category><![CDATA[rockstar]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://spaghettioh.com/?p=1879</guid>
		<description><![CDATA[
I&#8217;m honestly not sure what to talk about first with this title. I don&#8217;t anticipate this to be a very long review, mostly because I&#8217;m so far beyond frustrated with the game that I don&#8217;t even want to talk about it anymore. But this information needs to be heard, and this game is in desperate [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>A biased Fable II review</title>
		<link>http://spaghettioh.com/a-biased-fable-ii-review</link>
		<comments>http://spaghettioh.com/a-biased-fable-ii-review#comments</comments>
		<pubDate>Sat, 12 Sep 2009 21:25:10 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Gaming Life]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[fable 2]]></category>
		<category><![CDATA[fable 2 review]]></category>
		<category><![CDATA[lionhead]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://spaghettioh.com/?p=1425</guid>
		<description><![CDATA[
Yes, definitely biased; though, not biased in the way you might think. I, for one, will spill it straight up that I love this game as well as it&#8217;s predecessor on the original Xbox. I&#8217;m more than positive, however, that there is a plethora of people out there that absolutely loathe this franchise, and are [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>A walk on the Mirror&#8217;s Edge</title>
		<link>http://spaghettioh.com/a-walk-on-the-mirrors-edge</link>
		<comments>http://spaghettioh.com/a-walk-on-the-mirrors-edge#comments</comments>
		<pubDate>Tue, 30 Jun 2009 01:42:30 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[faythe]]></category>
		<category><![CDATA[mirror's edge]]></category>

		<guid isPermaLink="false">http://spaghettioh.com/?p=1064</guid>
		<description><![CDATA[<div style="float: left; margin:5px 8px 0 0;"><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#038;location=https%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref%255F%3Dnb%255Fss%255Fys%26y%3D0%26field-keywords%3Dmirror%2527s%2520edge%26url%3Dsearch-alias%253Daps&#038;tag=spaghettioh-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=390957"><img src="http://spaghettioh.com/wp-content/review_mirrors_edge/mirrors_edge_cover.jpg" alt="Mirror's Edge" /></a><img src="https://www.assoc-amazon.com/e/ir?t=spaghettioh-20&#038;l=ur2&#038;o=1" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /></div><em>Mirror's Edge</em> is...a unique game. The demo available on Xbox Live sat on my hard drive for months before I actually played it. When I finally boot it up, it was a breath of fresh air to be greeted with the vibrant primaries against clean whites that make up a majority of <em>ME</em>'s color palette. Quite the contrast from the plethora of grit &#38; grime, post-apocalyptic mess that has been the video game industry as of late.

Not that this is much better, really. The game is set in a strict government regulated future where large amounts of cash are invested in keeping buildings clean and deploying armies of mindless gunslingers to take out rooftop ninjas carrying bright-yellow shoulder bags. <em>Mirror's Edge</em> is first-person platformer that consists of scaling sky-scrapers and clearing gaps in between all while watching your girlie figure and maintaining your calluses. You play as Faith (or maybe Faythe; that would be cooler :) ), a faithful employee of service "X" consisting of couriers, or "runners", delivering "Y" to "Z" by hand to avoid conventional means of communication by keeping under the radar of a government that apparently closely resembles a Fourth Reich.

<em>Mirror's Edge</em> definitely has a lot going for it. This is most apparent when you're sprinting along ledges of rooftops hundreds of feet in the air jumping from one building to the next. The next platform lights up red, and you know you're next jump is gonna be a doozy. Pick yourself up and zip line across the jagged skyline, fall a couple storeys &#38; land into a roll, sprint to the door where you shoulder your way inside to a narrow corridor where you wall-jump up to the air-duct vent that leads outside &#38; you do it all over again.]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Call of Duty: World at War review</title>
		<link>http://spaghettioh.com/call-of-duty-world-at-war-review</link>
		<comments>http://spaghettioh.com/call-of-duty-world-at-war-review#comments</comments>
		<pubDate>Mon, 25 May 2009 02:37:37 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Gaming Life]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[cod]]></category>
		<category><![CDATA[treyarch]]></category>
		<category><![CDATA[world at war]]></category>
		<category><![CDATA[world war 2]]></category>
		<category><![CDATA[wwii]]></category>

		<guid isPermaLink="false">http://spaghettioh.com/?p=905</guid>
		<description><![CDATA[
The World War II genre of video games has become an extremely saturated market over the last couple years thanks to our friends over at Electronic Arts shitting out a new Medal of Honor title every six months. But it&#8217;s not just EA, really... check out this list. Of the 170+ games in that list, [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Midnight Zen: A Midnight Club: Los Angeles review</title>
		<link>http://spaghettioh.com/midnight-zen-a-midnight-club-los-angeles-review</link>
		<comments>http://spaghettioh.com/midnight-zen-a-midnight-club-los-angeles-review#comments</comments>
		<pubDate>Tue, 11 Nov 2008 00:41:31 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[lamborghini]]></category>
		<category><![CDATA[lamborghini murcielago]]></category>
		<category><![CDATA[los angeles]]></category>
		<category><![CDATA[midnight club]]></category>
		<category><![CDATA[midnight club los angeles]]></category>
		<category><![CDATA[midnight club los angeles review]]></category>
		<category><![CDATA[midnight zen]]></category>
		<category><![CDATA[rockstar]]></category>

		<guid isPermaLink="false">http://spaghettioh.com/?p=382</guid>
		<description><![CDATA[
The Midnight Club series has always been a favorite of mine in the racing genre. Los Angeles definitely does the franchise justice. The game is as fast-paced and thrilling as ever, and even tends to bring the borders of reality and simulation even closer; except when it comes to winnings and spending those winnings to [...]]]></description>
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		<slash:comments>0</slash:comments>
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