Alright, SEGA. Sit down.
I’ve just discovered your intent to release a HD remake of your wildly popular Saturn game, NiGHTS Into Dreams. This was one of the best selling titles on the console, and NiGHTS even introduced analog controls to the world of 3D gaming! And now you plan to port it onto modern consoles following an announcement on its 16th anniversary of the Japanese release.
Look, you can’t just apply a texture buffer to a Saturn game and call it a HD remake. I applaud your effort, but seriously. You’ve barely increased the polygon count on the characters, you didn’t even improve the draw-distance, and you’re still using sprites for damn near everything. This unacceptable, and in terms of doing the game any justice beyond that terrible sequel, almost downright blasphemous.
I suppose I can’t really complain, as this release seems brought about almost entirely from fan-driven requests and support. And apparently this is the first in a slew of old titles to get re-releases for our present gaming "requisite." So, in closing, bravo SEGA for listening to your fans — quit copping out and get back to making games people actually want to play.
Update: In doing some research, I actually found that this is a translated version of a Japanese-only remake released on the PlayStation 2 in 2008. This is perfectly fine, but don’t call it a "HD remake." It may live in the HD realm in terms of resolution, but call it what it is: a port. Turds.