Super Metroid Redux - Metroid 3.5(D)


Posted by Eric on Sunday, September 21st, 2008 in 3-D / Art
Super Metroid opening

The Plan:
Remap the Tourian zone on planet Zebes entirely in 3D, or 2.5D to be more specific, with graphics similar to that of a Sega Saturn or PlayStation game. Create polygonal templated objects for all environment pieces. Create polygonal objects for all interactive characters; Samus, Metroids, Mother Brain, etc.

If it helps, think Super Metroid on Kirby 64 mode. :)

The Progress:
Here are some YouTube sequential vids I’ve uploaded from playblasts of the project so far.

PrePro
Mockup
Construction as of 9/21/2008

Update: Sorry, didn’t even say what the videos were about! The first vid is of the prepro: I took screenshots of my course through the zone and pasted them all together to get what you see in the video. The second one is where I just threw some simple geometry together as placeholders for a mockup. And the third video is my progress thus far with modeling and shading.

Speak your mind!