A walk on the Mirror’s Edge


Posted by Eric on Monday, June 29th, 2009 in Reviews
Mirror's Edge

Mirror’s Edge is...a unique game. The demo available on Xbox Live sat on my hard drive for months before I actually played it. When I finally boot it up, it was a breath of fresh air to be greeted with the vibrant primaries against clean whites that make up a majority of ME‘s color palette. Quite the contrast from the plethora of grit & grime, post-apocalyptic mess that has been the video game industry as of late.

Not that this is much better, really. The game is set in a strict government regulated future where large amounts of cash are invested in keeping buildings clean and deploying armies of mindless gunslingers to take out rooftop ninjas carrying bright-yellow shoulder bags. Mirror’s Edge is first-person platformer that consists of scaling sky-scrapers and clearing gaps in between all while watching your girlie figure and maintaining your calluses. You play as Faith (or maybe Faythe; that would be cooler :) ), a faithful employee of service "X" consisting of couriers, or "runners", delivering "Y" to "Z" by hand to avoid conventional means of communication by keeping under the radar of a government that apparently closely resembles a Fourth Reich.

Mirror’s Edge definitely has a lot going for it. This is most apparent when you’re sprinting along ledges of rooftops hundreds of feet in the air jumping from one building to the next. The next platform lights up red, and you know you’re next jump is gonna be a doozy. Pick yourself up and zip line across the jagged skyline, fall a couple storeys & land into a roll, sprint to the door where you shoulder your way inside to a narrow corridor where you wall-jump up to the air-duct vent that leads outside & you do it all over again.


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