Review: Super Mario RPG: Legend of the Seven Stars


Posted by Eric on Monday, September 22nd, 2008 in Retro / Reviews
Super Mario RPG: Legend of the Seven Stars box art

When I first bought RPG back in the summer of ‘96, I’d never played an role playing game before. I don’t even think I knew that this game WAS an RPG. I remember picking it up for two reasons: 1) because the cover was awesome looking; it has all these bright colors and looks very enticing - and 2) I wanted to make my friends jealous. :)

When I got the game home, I popped it in and I was pleased with it’s opening, music, and interface. One thing, though, left me confused; what was with this whole "battle system"? The concept of taking turns to fight each other was new to me, and it left me scratching my head as I tried to follow along with the guide I bought.

Twelve years later, I decided to play the game and take it seriously. I was trained at RPGs with good ol’ Final Fantasy VII, and have been a snob when it comes to RPGs ever since. Some I can play, some I absolutely love, and some I absolutely loathe. So, I set aside an hour or two every night before bed to get some pre-Paper Mario action in.


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