This is a Metroid game?


Posted by Eric on Wednesday, September 15th, 2010 in Gaming Life / Reviews
Metroid: Other M cover

When I wrote how I felt about Tecmo heading up the next title in the Metroid series, I had pretty low hopes for the developer responsible for more boobs than brains when it comes to video games. The team that brought us Ninja Gaiden and the Dead or Alive series (yes, including those spectacular Beach Volleyball games [/sarcasm]) takes a new stab at Metroid in three dimensions.

Other M is a cooperative development from select members of Nintendo and Team Ninja, along with some amazing CG work by D-Rockets (also responsible for many of Team Ninja’s cinematics). The game takes a much more story-focused approach to the Metroid franchise, attempting to "clear up" many elements of the legacy of the heroine Samus Aran. Until now, the only information we’d really had about our famed galactic bounty-huntress was bits and pieces of dialog from Fusion and the Prime series. Other than that, and whatever character development gathered subliminally from actually playing the games, previous titles either failed to mention anything relevant, or left it completely to the imagination. Either way, the character that stood before you could easily be placed in the dictionary under "badass," so you’d think that this game would follow suit. Instead, Other M does a fantastic job of taking the chiseled femme fatale molded from past entries in the series and making her softer than a cake with more emotions iced on top than a teenage prom date.


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Seriously......Team Ninja???


Posted by Eric on Tuesday, June 02nd, 2009 in E3 2009 / Gaming Life

Nintendo announced a new Metroid game slated for 2010. From the looks of it, there seems to be a lot of Super Metroid gameplay elements; specifically around 1:27 - Mother Brain using the eye-laser on the super-metroid.

I dunno. I was excited as all hell when I was waiting for the video to load up for the first time. Overall, though, I just wasn’t all that thrilled. Call me old fashioned, but I’m just not all that thrilled about the studio making the next Metroid title being the developer best know in the game industry for...

Dead or Alive boobies

OK, enough staring. Back to work... :(



Super Metroid Redux update: Samus model complete!


Posted by Eric on Friday, January 23rd, 2009 in 3-D / Art

Finally! My Samus model COMPLETE!! MMUUWAAHAHAHAHAHA!!!

OK, OK... so I’m no Frankenstein, but this is freakin’ awesome. This thing is gonna get a nasty rig, and I’m gonna animate the sh*t out of it!

Head over to the project page to check out other media!



Super Metroid Redux update: Samus model progress


Posted by Eric on Monday, January 12th, 2009 in 3-D / Art

OK, I gotta pat myself on the back for this one. This model is looking bad-ass. I’m loving how the textures are looking all retro-y (before you ask, yes, it’s supposed to look that way!). I ended up getting the model down to 496 polygons, but I can’t remember where I gave or took a few and ended up with 502. I’m happy with that! I am uber pumped for how this one’s gonna turn out!

Super Metroid Redux - Samus model

So far it’s taken me about three to four hours a night to get this far. I’ve spent probably a total of 25+ hours on ‘er. Head on over to the projects section to check out the texture work. It’s probably pretty sloppy, I dunno, but the actual file isn’t something you’ll see in the final product.

More to come!

Super Metroid Redux project page



Super Metroid Redux update: Samus draft


Posted by Eric on Sunday, December 28th, 2008 in 3-D / Art

Threw this model together for a few hours tonight. It probably doesn’t look like much to people that don’t know 3D without a texture on it, but you get the general idea. The model is under 600 triangles for anyone interested, but I think I may try to bring it down to 500. I got a lot of influence looking at the character model for Super Smash Brothers, and judging by the characters in other Saturn or PlayStation games, 500 looks to be pretty high already. We’ll see how she looks when there’s a texture on there, but for now I think it’s coming along pretty well! A few more tweaks here and there and she’ll be ready for some animation!

Super Metroid Redux - Samus draft

Click here to see more Super Metroid Redux project details / history



Super Metroid Redux - Metroid 3.5(D)


Posted by Eric on Sunday, September 21st, 2008 in 3-D / Art
Super Metroid opening

The Plan:
Remap the Tourian zone on planet Zebes entirely in 3D, or 2.5D to be more specific, with graphics similar to that of a Sega Saturn or PlayStation game. Create polygonal templated objects for all environment pieces. Create polygonal objects for all interactive characters; Samus, Metroids, Mother Brain, etc.

If it helps, think Super Metroid on Kirby 64 mode. :)


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Quiklist: 5 Reasons why Nintendo = Win


Posted by Eric on Thursday, July 10th, 2008 in Gaming Life / Quiklists

I. Icons

The Big N owns characters and franchises more recognizable than Mickey Mouse himself, speaking of Mario specifically of course. That alone is pretty damn impressive. The biggest names, characters, and series in gaming history. From Mario to Samus, Link to Donkey Kong, Nintendo’s got some heavy hitters, and game titles to go right along with’em.


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