Super Metroid Redux update: Metroid model started


Posted by Eric on Friday, May 29th, 2009 in 3-D / Art

Ok, so this is a Metroid, the star of the Metroid series of video games for numerous Nintendo consoles (like you didn’t already know that...) :

Metroid enemy from Super Metroid
A Metroid as it appears in ‘Super Metroid’ for the Super Nintendo.

Now, normally one might think it would be extremely easy to sculpt something like this in 3D; at least as someone with 3D experience might. Throw some spheres together to represent the nuclei, throw that into a larger sphere, add some claw-tusk-lookin’ things and you’re set! Here’s the problem: that image and it’s subject are two dimensional, and that means there’s no cheating and turning him around so you can see him from different angles. I’ve run into a few problems in doing this...


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Super Metroid Redux - Metroid 3.5(D)


Posted by Eric on Sunday, September 21st, 2008 in 3-D / Art
Super Metroid opening

The Plan:
Remap the Tourian zone on planet Zebes entirely in 3D, or 2.5D to be more specific, with graphics similar to that of a Sega Saturn or PlayStation game. Create polygonal templated objects for all environment pieces. Create polygonal objects for all interactive characters; Samus, Metroids, Mother Brain, etc.

If it helps, think Super Metroid on Kirby 64 mode. :)


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