Red Dead Redeemed for store credit

Posted by Eric on Tuesday, June 22nd, 2010 in Gaming Life / Reviews
Red Dead Redemption Xbox 360 cover

I’m honestly not sure what to talk about first with this title. I don’t anticipate this to be a very long review, mostly because I’m so far beyond frustrated with the game that I don’t even want to talk about it anymore. But this information needs to be heard, and this game is in desperate need of some real criticism. The fluffy scores dished out by the various review sites seem evident of publisher buy-in. I guess that works, "I pay you enough money to advertise the game, you’d better give it a damned good score!" Not in my books! You don’t pay my bills, so I can bash the shit out of this sorry-ass game!

OK, that might be taking it a bit far. I can’t make such a dubious claim without presenting some sort of reason for my scrutiny, right?

Red Dead Redemption takes place at the dawn of the Mexican Revolution, and your character, *says in a Western voice* Mister John Marston, is stuck in the midst of a civilization that can’t seem to make up their damned mind about anything. I felt there were some strong tie-ins to the political climate of today, which wouldn’t be atypical of Rockstar, but there just wasn’t enough for me to rant and rave about the story much more than that. A majority of the dialog takes place on horseback or riding a carriage, which blends already screaming voices with the constant patter of hooves and dirt. Sure, it helps set the mood of the game, but I’m not sitting right next to the fart who’s squeaking, and I had a hard time telling what the hell they were talking about. No, I won’t turn captions on, for the same reason I don’t text and drive. Duh.

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Midnight Zen: A Midnight Club: Los Angeles review

Posted by Eric on Monday, November 10th, 2008 in Reviews
Midnight Club: Los Angeles

The Midnight Club series has always been a favorite of mine in the racing genre. Los Angeles definitely does the franchise justice. The game is as fast-paced and thrilling as ever, and even tends to bring the borders of reality and simulation even closer; except when it comes to winnings and spending those winnings to upgrade your car. Underground racing games have always left this area far too exaggerated in my opinion, giving you way more than you’d ever expect to win in a real street race and getting to spend it at a parts store where the owner is apparently your bitch.

Since I don’t live in LA I couldn’t tell you as others might that significant landmarks are as easy or as hard to find in the game as they are in real life. From what I can tell, though, it definitely hits the spot when aiming to make the player feel like they are in a real city. Streets and buildings resemble everyday stores and stops, and the navigation screen is something of an eye-opener, bringing a Google Maps-like effect to the player after calling up the map. The traffic on the other hand...not so real. I often found myself easily keeping a steady pace over a buck-fifty on the highways and main streets. Hell, even the back alleys were a bit of a chuckle. Nothing, not even a dumpster, can withstand the sheer rage and madness of a Skyline roaring it’s way.

I’ve read/heard many complaints about the difficulty of the game, and I have to say... QUIT YOUR BITCHING! Rants range from checkpoints becoming difficult to find to the AI having some strange ability to rubber-band back to your general position. Seriously folks? Are we that spoiled with the difficulty curve on video games these days? Go back and play a few rounds of Contra would ya?

For me, this is where Midnight Zen comes to play.

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