Super Metroid Redux update: Samus model complete!


Posted by Eric on Friday, January 23rd, 2009 in 3-D / Art

Finally! My Samus model COMPLETE!! MMUUWAAHAHAHAHAHA!!!

OK, OK... so I’m no Frankenstein, but this is freakin’ awesome. This thing is gonna get a nasty rig, and I’m gonna animate the sh*t out of it!

Head over to the project page to check out other media!



Super Metroid Redux update: Samus model progress


Posted by Eric on Monday, January 12th, 2009 in 3-D / Art

OK, I gotta pat myself on the back for this one. This model is looking bad-ass. I’m loving how the textures are looking all retro-y (before you ask, yes, it’s supposed to look that way!). I ended up getting the model down to 496 polygons, but I can’t remember where I gave or took a few and ended up with 502. I’m happy with that! I am uber pumped for how this one’s gonna turn out!

Super Metroid Redux - Samus model

So far it’s taken me about three to four hours a night to get this far. I’ve spent probably a total of 25+ hours on ‘er. Head on over to the projects section to check out the texture work. It’s probably pretty sloppy, I dunno, but the actual file isn’t something you’ll see in the final product.

More to come!

Super Metroid Redux project page



Super Metroid Redux update: Samus draft


Posted by Eric on Sunday, December 28th, 2008 in 3-D / Art

Threw this model together for a few hours tonight. It probably doesn’t look like much to people that don’t know 3D without a texture on it, but you get the general idea. The model is under 600 triangles for anyone interested, but I think I may try to bring it down to 500. I got a lot of influence looking at the character model for Super Smash Brothers, and judging by the characters in other Saturn or PlayStation games, 500 looks to be pretty high already. We’ll see how she looks when there’s a texture on there, but for now I think it’s coming along pretty well! A few more tweaks here and there and she’ll be ready for some animation!

Super Metroid Redux - Samus draft

Click here to see more Super Metroid Redux project details / history



Quiklist: 5 Reasons why Nintendo = Win


Posted by Eric on Thursday, July 10th, 2008 in Gaming Life / Quiklists

I. Icons

The Big N owns characters and franchises more recognizable than Mickey Mouse himself, speaking of Mario specifically of course. That alone is pretty damn impressive. The biggest names, characters, and series in gaming history. From Mario to Samus, Link to Donkey Kong, Nintendo’s got some heavy hitters, and game titles to go right along with’em.


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