Super Metroid Redux update: Samus model progress


Posted by Eric on Monday, January 12th, 2009 in 3-D / Art

OK, I gotta pat myself on the back for this one. This model is looking bad-ass. I’m loving how the textures are looking all retro-y (before you ask, yes, it’s supposed to look that way!). I ended up getting the model down to 496 polygons, but I can’t remember where I gave or took a few and ended up with 502. I’m happy with that! I am uber pumped for how this one’s gonna turn out!

Super Metroid Redux - Samus model

So far it’s taken me about three to four hours a night to get this far. I’ve spent probably a total of 25+ hours on ‘er. Head on over to the projects section to check out the texture work. It’s probably pretty sloppy, I dunno, but the actual file isn’t something you’ll see in the final product.

More to come!

Super Metroid Redux project page



Review: Super Mario RPG: Legend of the Seven Stars


Posted by Eric on Monday, September 22nd, 2008 in Retro / Reviews
Super Mario RPG: Legend of the Seven Stars box art

When I first bought RPG back in the summer of ‘96, I’d never played an role playing game before. I don’t even think I knew that this game WAS an RPG. I remember picking it up for two reasons: 1) because the cover was awesome looking; it has all these bright colors and looks very enticing - and 2) I wanted to make my friends jealous. :)

When I got the game home, I popped it in and I was pleased with it’s opening, music, and interface. One thing, though, left me confused; what was with this whole "battle system"? The concept of taking turns to fight each other was new to me, and it left me scratching my head as I tried to follow along with the guide I bought.

Twelve years later, I decided to play the game and take it seriously. I was trained at RPGs with good ol’ Final Fantasy VII, and have been a snob when it comes to RPGs ever since. Some I can play, some I absolutely love, and some I absolutely loathe. So, I set aside an hour or two every night before bed to get some pre-Paper Mario action in.


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Quiklist: 5 Reasons why Nintendo = Win


Posted by Eric on Thursday, July 10th, 2008 in Gaming Life / Quiklists

I. Icons

The Big N owns characters and franchises more recognizable than Mickey Mouse himself, speaking of Mario specifically of course. That alone is pretty damn impressive. The biggest names, characters, and series in gaming history. From Mario to Samus, Link to Donkey Kong, Nintendo’s got some heavy hitters, and game titles to go right along with’em.


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Retro gaming comes home in the form of a Super Nintendo®


Posted by Eric on Tuesday, May 20th, 2008 in Gaming Life / Retro
The midi theme song of whatever your favorite game was is going through your head, isn't it?

Went with Torie and Ted to the Sanford Flea Market on Sunday in search of some retro action. I’d hoped to find some rare Sega Saturn games, maybe some SNES collectibles, but hadn’t really even thought about what I’d purchased. The good fellas at Game Trader had a mint condition Model 2 Super NES; I couldn’t resist. I’ve had the traditional console since it was around in the early 90s, but was always fascinated by the sleek miniature design of the Model 2. The only problem is that I think the A/C adapter is bad, because the console doesn’t come on. I’ve tried it with the original model and it does the same: sends a signal to the screen but I guess not enough of one to actually play anything.

Along with the console, I managed to snag a bundle deal on a few games. I’ve not played an actual SNES console in ages as most of this stuff is easy available via emulation. But there really is nothing like playing this stuff with the original controller. Better yet, an ASCIIWare controller!


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