Call of Duty: World at War review


Posted by Eric on Sunday, May 24th, 2009 in Gaming Life / Reviews
Call of Duty: World at War

The World War II genre of video games has become an extremely saturated market over the last couple years thanks to our friends over at Electronic Arts shitting out a new Medal of Honor title every six months. But it’s not just EA, really... check out this list. Of the 170+ games in that list, 135 of them were, or will be, released since 2000. This should give you a good idea of just how many games have cluttered such an interesting topic; one that might have people scratching their heads as to why anyone would even make a "game" about in the first place.

If you read the article I wrote on BIA:HH, you’d know that obviously I’m not all that thrilled on what’s happened in the industry to my favorite historical event. Not since the famed opening level in Medal of Honor: Frontlines, where you participate in a Saving Private Ryan-esque beach storming, has there been a WWII game as good as this. I say that with 100% sincerity, so you can go buy the game now.

I’ve never really been a fan of the Call of Duty titles; I always thought they were too stiff, boring, and inaccurate. That’s where this game helps the franchise take a turn for the better. As soon as the campaign starts up you’re pummeled with real archive footage of soldiers dodging bullets through trenches, seamen shooting Zeros out of the sky only to be kamikaze’d by another, and all the death, guts & glory that comes along with such an epic war. Hands down I knew right away this game was going to set some standards for the genre. The sheer fact alone that they used footage as graphic as what my eyes were just raped with meant that the developers at Treyarch were serious about this game.


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