Total upkeep fail

Posted by SpaghettiOh on Tuesday, November 25th, 2008 in Rants

So I’ve been completely enthralled in Fallout 3 lately, and it’s managed to suck so much of my time that I haven’t updated this site in over a month. I’ve got about five drafts in the folder right now waiting to be touched up and published. You’re going to see articles inserted where they originally started being written.

First up is the review for Super Mario RPG. I finished the game back in September and started writing the review the next day. Damn video games! There’s too many good titles coming out this year! I can’t stop!

I’ll continue to update this post as I don’t plan to post anything after this until I have the reviews finished. I’m putting my foot down…

11/25/08: Review: Super Mario RPG: Legend of the Seven Stars posted.

11/27/08 UPDATE: Midnight Zen: A Midnight Club: Los Angeles review posted.

12/2/08 UPDATE: Review: Dracula X – Nocturne in the Moonlight posted.

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Midnight Zen: A Midnight Club: Los Angeles review

Posted by SpaghettiOh on Monday, November 10th, 2008 in Reviews
Midnight Club: Los Angeles

The Midnight Club series has always been a favorite of mine in the racing genre. Los Angeles definitely does the franchise justice. The game is as fast-paced and thrilling as ever, and even tends to bring the borders of reality and simulation even closer; except when it comes to winnings and spending those winnings to upgrade your car. Underground racing games have always left this area far too exaggerated in my opinion, giving you way more than you’d ever expect to win in a real street race and getting to spend it at a parts store where the owner is apparently your bitch.

Since I don’t live in LA I couldn’t tell you as others might that significant landmarks are as easy or as hard to find in the game as they are in real life. From what I can tell, though, it definitely hits the spot when aiming to make the player feel like they are in a real city. Streets and buildings resemble everyday stores and stops, and the navigation screen is something of an eye-opener, bringing a Google Maps-like effect to the player after calling up the map. The traffic on the other hand…not so real. I often found myself easily keeping a steady pace over a buck-fifty on the highways and main streets. Hell, even the back alleys were a bit of a chuckle. Nothing, not even a dumpster, can withstand the sheer rage and madness of a Skyline roaring it’s way.

I’ve read/heard many complaints about the difficulty of the game, and I have to say… QUIT YOUR BITCHING! Rants range from checkpoints becoming difficult to find to the AI having some strange ability to rubber-band back to your general position. Seriously folks? Are we that spoiled with the difficulty curve on video games these days? Go back and play a few rounds of Contra would ya?

For me, this is where Midnight Zen comes to play.