Super Metroid Redux update: Samus draft


Posted by SpaghettiOh on Sunday, December 28th, 2008 in 3-D /Art

Threw this model together for a few hours tonight. It probably doesn’t look like much to people that don’t know 3D without a texture on it, but you get the general idea. The model is under 600 triangles for anyone interested, but I think I may try to bring it down to 500. I got a lot of influence looking at the character model for Super Smash Brothers, and judging by the characters in other Saturn or PlayStation games, 500 looks to be pretty high already. We’ll see how she looks when there’s a texture on there, but for now I think it’s coming along pretty well! A few more tweaks here and there and she’ll be ready for some animation!

Super Metroid Redux - Samus draft

Click here to see more Super Metroid Redux project details / history


Recent posts...

Mega Man 8 cover insert


Posted by SpaghettiOh on Friday, December 12th, 2008 in Art /Retro

I have a lot of fun putting these together. They’re a good way to do artistic stuff and get an end result rather quickly.

Mega Man 8 has always been my favorite Mega Man game. I was pretty pumped to hear that Capcom was making a ninth, only to be let down by the cop-out with the 8bit graphics and low production value that is Mega Man 9. Sigh… I guess you can’t have everything your way, huh? Enjoy! 🙂

Mega Man 8 Sega Saturn Slim DVD Insert

Mega Man 8 Slim DVD Insert

Click here to see my other Sega Saturn labels and inserts!

I called it – Sonic Unleashed released


Posted by SpaghettiOh on Sunday, December 07th, 2008 in Gaming Life /Rants

Gameplay trailers have been released over the last couple weeks, and I was actually starting to appreciate what I saw. Keyword there is “starting”. I figured if the regular levels looked this cool, maybe Sega could be forgiven with whatever the hell happens to Sonic at night. Here’s one of the better trailers, even with that horrible nonsense that looks like something out of a f***ing Joel Schumacher movie. I’m gonna go cry now…

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Super Metroid Redux progress report


Posted by SpaghettiOh on Monday, December 01st, 2008 in 3-D /Art

Haven’t had much time to work on this, or rather, I haven’t kicked myself in the ass enough to get on it. I keep getting distracted with video games.

  • Added some background elements to give depth
  • Modeled and textured more building block templates
  • Assembled more of the tunnels and shafts
  • Animated camera movements between rooms

Hope you enjoy!

More updates to come…

Previous posts:
9.21.2008