NINTENDO 64!!! O MAI GAWD!!! – Retro gaming homecoming 2

Posted by SpaghettiOh on Wednesday, January 06th, 2010 in Gaming Life /Retro

My mother blessed me with a magical grocery bag this past weekend. Its contents? A mint condition Nintendo 64. Accompanying it were of course the cables, an original gray controller with an analog stick still in great shape, Rumble Pak, Controller Pak (memory card), the console Memory Expansion Pak, and a plethora of games.

Nintendo 64

I had a Nintendo 64 before this present of pleasantness, but the addition to the library has got me into the spirit of wasting countless hours on an age-old console again. I often compare the Xbox 360 with the Nintendo 64 – I’ve spent many hours playing and swearing. 🙂

Behold a listing of the games below. Be careful to not get as excited as I did since… you know… they’re not actually yours or anything. An asterisk (yeah, the proper word for that grand little “star” that sits above your ‘8’ key) indicates a game that made it’s way into my inventory recently enough to inspire me to write this.

Super Mario 64

A ground breaking step for gaming into the 3D realm of consciousness. There were plenty of 3D games before Mario broke the official seal, but none took the stride in freedom of control that equipped this game to become such a powerful launch title for Nintendo’s new baby. It remains one the top 5 Mario games on my list, but where wouldn’t it?

Pilotwings 64 *

Waterbury rented this back when it came out, but I was tool enthralled in the new Mario universe to give much more than 15 minutes or so to the free-flying gyrocopter stages. In popping it in to test it out, it was pretty reminiscent of the original for SNES.

Wave Race 64 *

I remember wanting to get closer to the television and look into the water in this game to try to see my reflection. The techniques used to generate such a realistic wave effect were thought to be nearly impossible to reproduce at the time of development, let alone have it in a video game.

Shadows of the Empire

Ah, the notorious Snow-Speeder opening level and ridiculously difficult levels thereafter; this remains the best Star Wars title to date in my opinion. A similar scruffy-looking nerf-herder to that one character played by Indiana Jones in the actual movies, Dash Rendar became the hero of the Star Wars universe in my book.

Mario Kart 64 *

The pinnacle of the Kart series untouched until now (maybe) by Mario Kart Wii – but only because it does such a fantastic job of emulating the older levels. I’ve logged so many in the Battle Mode of this game. I’m… untouchable.

Turok *

Ah yes, Midway’s quantum leap into the past with this ludicrously blood-ridden paranormal caveman FPS platformer. I don’t think they could have found a better way to make up for the insane difficulty of jumping from cliff to cliff than with the satisfaction of obliterating those bastard nightmare-inducing raptors that plagued my dreams during the Jurassic Park-craze. “They move in herds!” Fuck you! They’re ripping my guts out!

Blast Corps *

I guarantee you’ve mostly likely probably never really heard of this game. No, not “corpse” – “corps”, like “core”. Idiot. The same folks that gave us Donkey Kong Country filled my N64 days with much deathless destruction of buildings and path-clearing for the all feared explosive red tanker truck. The later levels of this game were impossible for me, but I came back and raped it on an emulator a couple years ago. Take that… uhh… just… fuck…

Doom 64 *

A stupid remake of the Doom series using sprites seen in the original titles, only filtered to give it that cool “Nintendo 64 blurry screen-garbage” look. I held onto it for unknown purposes other than it being a familiar part of Waterbury’s library back in the day.

Starfox 64 *

I remember Waterbury renting this from Blockbuster, and his cousin who worked there hooked us up with the Rumble Pak that comes with the cart. This game lived up to and exceeded every expectation I ever had for it. The opening paragraphs of talking alone had my hair on end. The best Starfox… ever.


I would love to talk about how this game could’ve done one thing differently and it’d all have gone to shit. I love this game, as does everyone else who’s ever played it. If you’ve played and you don’t love it… then no one loves you. Sorry. 🙁

Quest 64

The first RPG for the N64. I’ve never touched this game myself except to make sure that it works. Meepe requested it be a part of the library, though…so…as she wishes.


Actually never played this one either. I’ve always heard really great things though, so I thought I’d pick it up and give it a whirl.

Cruisn’ World *

The most ridiculously simple, graphically deprived, repetitive, annoying, yet underrated arcade racing series ever created. I’ve pumped a few dollars worth of quarters into the arcade version of this title, but never bothered with the console port. It looks the same. Another game added at the request of Meepe.

F-Zero X *

Ah… 60 glorious frames per second of gloriously fast races in a glorified future in this sequel to the original SNES version of glory. Without even trying, F-Zero X set the stage for fast paced racing games.

Ocarina of Time *

I questioned Waterbury’s motives when he pre-ordered this game. The Pinochio look of Link in the early previews and concept shots was an extreme turnoff for me. Add that to the pansy fairy opening and childish tune of the Kokiri forest opening and I was determined to not play this piece of shit. A year or more later and I finally decided to see what the hell everyone’s obsession was, only to realize an obsession of my own. Ocarina of Time and Twilight Princess continue to duke it out for best Zelda game in my book.

Turok 2 *

Never played this. Popped it in to test out the cart and was immediately impressed by the games use of the Expansion Pak. Crisp, clean graphics are a big welcome from the previous title’s 6ft draw-distance.

Resident Evil 2 *

Always loved the PS1 version of this game; rented it a plenty when it came out. To be honest I never even knew it came out for the 64. It also makes use of the Expansion Pak. And that analog control is a definite win.

Majora’s Mask *

Last of the newly expanded library that I’ve never played. That might be surprising from a Zelda fan, but I always knew it wasn’t a true entry in the series – more of a collection game to my knowledge. Both Ocarina of Time and Majora’s Mask carts are the special gold editions, so of course there’s no way I could let go of either. So take your damn hands off!

So far, Blast Corps and Ocarina of Time have consumed a few nights this week. This console RAWX! This also makes N64 console #2 in the retro gaming inventory. That means that one of these babies has just been volunteered by unanimous vote to be converted into a portable Nintendo 64. I shall design the unit and provide detailed schematics in due time. Now LEAVE!

Thanks Mom!

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Posted by SpaghettiOh on Friday, July 03rd, 2009 in Art /Retro

I have no idea why I haven’t published this until now, but I know you’ve been ready to kill yourself waiting for it. So, here it is…

Castlevania – Symphony of the Night Slim DVD Insert

Castlevania - Symphony of the Night

Now GO check out all the other cool ones I’ve designed. If you’ve already done that… DO IT AGAIN!

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Posted by SpaghettiOh on Friday, December 12th, 2008 in Art /Retro

I have a lot of fun putting these together. They’re a good way to do artistic stuff and get an end result rather quickly.

Mega Man 8 has always been my favorite Mega Man game. I was pretty pumped to hear that Capcom was making a ninth, only to be let down by the cop-out with the 8bit graphics and low production value that is Mega Man 9. Sigh… I guess you can’t have everything your way, huh? Enjoy! 🙂

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Click here to see my other Sega Saturn labels and inserts!

Review: Dracula X – Nocturne in the Moonlight

Posted by SpaghettiOh on Wednesday, October 22nd, 2008 in Retro /Reviews
Nocturne in the Moonlight Saturn cover

Immediately following the events of Richter Belmont’s adventure, Rondo of Blood for the TurboGrafx-16, Dracula X – Nocturne in the Moonlight starts you off smack in the middle of the final boss fight against Dracula from the previous game in the Castlevania series. Known here in the U.S. as Castlevania – Symphony of the Night, Nocturne is the Japanese version of one of the best titles of the 32bit era. I had the privilege of playing the Sega Saturn exclusive version, which contains more areas of the castle to explore and additional features and dialogue than the PlayStation.

I first played this title when it was released as downloadable content on Xbox Live Arcade. Of course, that was the English port, but it was still enough to suck me into the decade old 2D adventure. Anyone who knows me knows that Super Metroid is my favorite game of all time, and Nocturne‘s gameplay is not far off. It’s a lengthy 2D RPG platformer that takes you through the bowels of Dracula’s castle in search of what’s caused Castlevania to come back into existence. Collecting a slew of weaponry, armor and items along the way, the main character, Alucard Tepes, is something of a recluse. He doesn’t talk much, but there’s honestly no need (Hell, Samus gets away with it…). On his journey he meets Maria, a sprite from Richter’s adventure searching the castle for him after his disappearance. They exchange awkward silences and facial expressions occasionally throughout the castle and eventually end up duking it out. You’ll see two different endings depending on the choice you make and/or items you collect.


Review: Super Mario RPG: Legend of the Seven Stars

Posted by SpaghettiOh on Monday, September 22nd, 2008 in Retro /Reviews
Super Mario RPG: Legend of the Seven Stars box art

When I first bought RPG back in the summer of ’96, I’d never played an role playing game before. I don’t even think I knew that this game WAS an RPG. I remember picking it up for two reasons: 1) because the cover was awesome looking; it has all these bright colors and looks very enticing – and 2) I wanted to make my friends jealous. 🙂

When I got the game home, I popped it in and I was pleased with it’s opening, music, and interface. One thing, though, left me confused; what was with this whole “battle system”? The concept of taking turns to fight each other was new to me, and it left me scratching my head as I tried to follow along with the guide I bought.

Twelve years later, I decided to play the game and take it seriously. I was trained at RPGs with good ol’ Final Fantasy VII, and have been a snob when it comes to RPGs ever since. Some I can play, some I absolutely love, and some I absolutely loathe. So, I set aside an hour or two every night before bed to get some pre-Paper Mario action in.


Success!! 37 inches of 16-bit glory!

Posted by SpaghettiOh on Friday, May 23rd, 2008 in Gaming Life /Retro

After a good half hour blow-job with margarita-ridden breath I finally got the SNES working. Some combination of me switching out the A/V cables, playing with the power cord, and cartridge friction action finally got me a picture on screen. It worked about 50% of the time, but that 50% got me far enough into Super Metroid‘s Norfair until the screen suddenly went blank. 🙁 And of course, since I don’t usually save in the game (because it takes no time at all for me to actually beat it) I’ll have to give it another go some other time.

Anyway, Nintendo’s masterpiece console will soon be a fully functioning member of the family!

Retro gaming comes home in the form of a Super Nintendo®

Posted by SpaghettiOh on Tuesday, May 20th, 2008 in Gaming Life /Retro
The midi theme song of whatever your favorite game was is going through your head, isn't it?

Went with Torie and Ted to the Sanford Flea Market on Sunday in search of some retro action. I’d hoped to find some rare Sega Saturn games, maybe some SNES collectibles, but hadn’t really even thought about what I’d purchased. The good fellas at Game Trader had a mint condition Model 2 Super NES; I couldn’t resist. I’ve had the traditional console since it was around in the early 90s, but was always fascinated by the sleek miniature design of the Model 2. The only problem is that I think the A/C adapter is bad, because the console doesn’t come on. I’ve tried it with the original model and it does the same: sends a signal to the screen but I guess not enough of one to actually play anything.

Along with the console, I managed to snag a bundle deal on a few games. I’ve not played an actual SNES console in ages as most of this stuff is easy available via emulation. But there really is nothing like playing this stuff with the original controller. Better yet, an ASCIIWare controller!